Espelho de ilusixn/azerothcore-wotlk-coa (CoA Custom: racas extras). Sincronizado pelo upstream-sync do CT 122.
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  • Python 4.5%
  • C 3.8%
  • Shell 0.9%
  • CMake 0.5%
  • Other 0.2%
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fix(CoA): repair class ranks, procs and channel upkeep (batch 16) (#6496)
* fix(CoA): correct class ranks, procs and AP scaling (#6249)

* fix(CoA): charge Transfer Life upkeep once per channel (#6427)

* test(CoA): verify Guardian formation prerequisites (#6366, #6466)

* test(CoA): distinguish Staffguard breaks from expiry (#6429)

* test(CoA): verify form cleanup on native mounting (#6281)

* test(CoA): refresh Stormcloak damage fixtures between observations

* test(CoA): establish minion damage before Vampiric Aura healing

---------

Co-authored-by: jealous-sound <325820559+jealous-sound@users.noreply.github.com>
2026-10-05 02:19:22 +03:00
.agents fix(Core/CoA): repair accelerated gameplay tests (#6355) 2026-10-03 20:34:38 +03:00
.claude/skills chore(CoA): expose CoA skills to Claude Code (#351) 2026-09-16 01:04:04 +03:00
.devcontainer feat(bash): startup-scripts reworked + bash scripts workflow integration (#22401) 2025-07-01 15:35:54 +02:00
.github fix(Core): accept Vanheden as a code owner 2026-10-01 14:57:49 +03:00
.vscode feat(VSCode): Add commit message generation instructions for Copilot (#25908) 2026-05-24 04:18:34 -03:00
apps fix(CoA): repair class ranks, procs and channel upkeep (batch 16) (#6496) 2026-10-05 02:19:22 +03:00
bin feat(doc): changelog system (#6350) 2021-06-15 11:04:29 +02:00
conf/dist feat(Core): Add clustering support (#16832) 2026-07-27 18:51:04 +02:00
data fix(CoA): repair class ranks, procs and channel upkeep (batch 16) (#6496) 2026-10-05 02:19:22 +03:00
deps feat(Core): add mod-playerbots hooks and CoA API (#3069) 2026-09-17 11:44:51 +03:00
doc refactor(CoA/Scaling): remove the realm-wide creature lift, keep only Destiny Weaver's per-character scaling (#5487) 2026-09-28 02:55:57 +03:00
docs feat(CoA/Dungeons): restore Heroic and Mythic for the 19 vanilla dungeons (#6477) 2026-10-04 23:14:05 +03:00
env fix(Docker): Ensure default install prefix dirs exist (#17661) 2023-11-09 22:02:14 +01:00
modules feat(CoA/Dungeons): restore Heroic and Mythic for the 19 vanilla dungeons (#6477) 2026-10-04 23:14:05 +03:00
src fix(CoA): repair class ranks, procs and channel upkeep (batch 16) (#6496) 2026-10-05 02:19:22 +03:00
tools fix(CoA/LegendaryItems): isolate optional module integration (#6439) 2026-10-04 19:12:20 +03:00
var feat(CORE): docker permissions and rework (#13454) 2022-11-07 13:20:48 +01:00
.coderabbit.yml fix(coderabbit-config): drop prose linting, ask for terse findings (#27086) 2026-08-11 09:36:29 +02:00
.dockerignore feat(Apps/Docker): Use Env Vars for docker configuration (#17040) 2023-08-20 17:52:38 +02:00
.editorconfig chore(editorconfig): relax max_line_length (#26233) 2026-06-16 13:53:29 +02:00
.git_commit_template.txt feat(VSCode): Add commit message generation instructions for Copilot (#25908) 2026-05-24 04:18:34 -03:00
.gitattributes refactor(CoA): make CoA a core server component (#4780) 2026-09-23 01:38:44 +03:00
.gitignore feat(CoA/Items): add leveling legendaries (#6393) 2026-10-03 23:07:05 +03:00
.suppress.cppcheck fix(CI): cppcheck failure step (#17240) 2023-09-21 12:43:57 +02:00
acore.json feat(DB): Release ACDB 16.0.0 (#26055) 2026-06-02 07:56:47 +02:00
acore.sh fix(bash): bash errors on windows (#5406) 2021-04-23 14:35:41 +02:00
AGENTS.md fix(CoA): repair class mechanics batch 11 (#6413) 2026-10-04 05:26:56 +03:00
AUTHORS fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
CLAUDE.md fix(agents): make the project agent-agnostic (#26646) 2026-07-16 04:56:04 -03:00
CMakeLists.txt feat(bash): startup-scripts reworked + bash scripts workflow integration (#22401) 2025-07-01 15:35:54 +02:00
docker-compose.yml feat(docker) add env variable for ac-database volume (#23189) 2025-12-26 22:24:37 +01:00
flake.lock fix(Build/nix): Include mysql and zlib dependencies (#25093) 2026-03-17 06:07:12 +01:00
flake.nix fix(Build/nix): Include mysql and zlib dependencies (#25093) 2026-03-17 06:07:12 +01:00
install.sh Rewrite of bash system 2018-07-15 22:51:17 +02:00
LICENSE fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
PreLoad.cmake First Commit 2016-06-26 10:39:44 +02:00
pull_request_template.md docs(pr-template): update AI-assisted rules (#26617) 2026-07-15 02:36:13 +02:00

logo AzerothCore

Contributor Covenant CodeFactor Discord

Build Status

nopch-build pch-build core-modules-build windows-build macos-build docker-build tools-build dashboard-ci

Introduction

AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.

The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.

Philosophy

Our main goal is to create a playable game server, offering a fully working in-game experience.

Here are the main points we focus on:

  • Stability

    • We make sure all changes pass the CIs before being merged into the master branch.
  • Blizzlike content

    • We strive to make all in-game content to be blizzlike. Therefore we have a high standard for fixes being made.
  • Customization

    • It is easy to customize your experience using modules.
  • Community driven

    • AzerothCore has an active community of developers, contributors, and users who collaborate, share knowledge, and provide support through forums, Discord channels, and other communication platforms.

Modules

AzerothCore is designed to be highly modular, allowing developers to extend and customize the game to suit their preferences or create unique gameplay experiences. This flexibility enables the addition of custom features, content, and modifications.

We have a lot of modules already made by the community, many of which can be found in the Module Catalogue.

Installation

For this CoA fork, install the world database package into an empty world schema before the first worldserver startup.

Detailed installation instructions are available here.

Contributing

AzerothCore can also serve as a learning resource for aspiring developers who want to understand how WoW servers work, how MMORPGs are structured, how game server emulators are created, or to improve their C++ and SQL knowledge.

If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.

We also recommend you read our Contributor Covenant Code of Conduct.

Feel free to join our Discord server.

🤖 If you use any AI agent to work on AzerothCore, please read our AI Agentic Engineering guidelines. Agent instructions for this repo live in AGENTS.md, with task-scoped guides in .agents/docs/; .agents/README.md explains how to hook up your agent.

Click on the "⭐ Star" button to help us gain more visibility on GitHub!

Authors & Contributors

The project was born in 2016 based on SunwellCore. Unfortunately, SunwellCore was published without any git history, so on git there are no credits for all the contributors before 2016.

You can check the authors file for more details.

License

  • The AzerothCore source code is released under the GNU GPL v2

It's important to note that AzerothCore is not an official Blizzard Entertainment product, and it is not affiliated with or endorsed by World of Warcraft or Blizzard Entertainment. AzerothCore does not in any case sponsor nor support illegal public servers. If you use this project to run an illegal public server and not for testing and learning it is your own personal choice.

Special thanks

JetBrains is providing free open-source licenses to the AzerothCore developers.

JetBrains logo.